Thursday, September 25, 2008

Kosal's Comments

Kosal provided the most feedback of anyone so far, describing some layout modifications and minor changes that I agreed would really improve playability of the game. Some of the updates:
  • New Players Box which shows who is in control, who's turn it is, how many cards each person has, and the last hand they played.
  • Removed unnecessary Select All and Select None boxes.
  • Changed the layout so that the cards are smaller, so there is room for the players box and history.
I still have several more of his recommendations to implement, but I am making good progress. Here's a screenshot of the current build:



Wednesday, September 24, 2008

Continuing Progress

I've made progress on a number of fronts thanks to the encouragement received from various friends who have been helping me to test the app. Thanks a bunch to:
  • Grace
  • Kosal
  • Lisa
  • Priscilla
Some notes:
  • Implemented more accurate Thirteen rules by removing requirement for user in control to pass to clear the controlling hand.
  • Show only games which have not begun or in which the current user is a player.
  • Grace found a weird error where the diamond symbol appears as a box. This is frequently indicative of some encoding problem, but I cannot reproduce it.
  • Added instructions at the bottom of the page.

Friday, September 19, 2008

Ajax Refreshing

Today I finished implementing FB's Ajax method of reloading DOM content to make the game more user friendly. In the non-FB version, I just refresh the page every 5 seconds. This is, of course, an inelegant solution, but it works.

I am finding it very troublesome debugging the Facebook app. The silver lining is that it has given me new insights on how to build my next application.

Still to do is to implement Ajax refreshing on other pages besides the play-page.

Wednesday, September 3, 2008

Game Over!

Today I implemented some more code surrounding a game over event. Originally, I would simply delete the serialized game object from the database, which would be confusing for players. Instead, I am now setting a game-over flag and leaving the game in the database. This may be useful in the future to analyze human matches when I begin to work on the AI portion again.

The task was especially hairy due to some issues over how AI players affect the game differently than a Human player does. I had to refactor the code a good deal to incorporate AI players so there were still snags here and there.

Tuesday, September 2, 2008

Invitation/Registration

Most of the recent programming sessions were spent ironing out the invitation and registration system used by the application both from the main site and the FB portal.

FB has a very particular system of application invitation which attempts to prevent abuse. As an avid Facebook user, I can state from first-hand experience that the invitation system needs work as I have been deluged with invitation requests not only for application but for friends and events.

I have a invitation system in general which will limit who can join the game. This will prevent people from adding the application until its ready. For now, I will setup custom invitation codes by hand for a select group of alpha testers.

A big consideration in releasing any system is the readiness of that system and whether any users will be turned off from trying the beta once they have been burned by an alpha system.